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Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts

New Super Luigi U

Posted by Unknown

Relaunched in June 2006 via New Super Mario Bros.. DS, the concept of the homecoming of the platform scrolling to the old sharing more fans of the series. Between those who can not get enough of these old-school course playable in multiplayer and others who accuse Nintendo to play the card of the facility, everyone has something to say about New Super Mario Bros. formula.


Honoring the character Luigi, already present in multiplayer games New Super Mario Bros.. U, U New Super Luigi is proposed in two phases by Nintendo. Until July 26, the title is only available as a DLC for the game New Super Mario Bros.. U. It therefore requires the cake and it costs a whopping 19.99 euros. From July 26, the app becomes available boxed and will be playable in stand-alone around 39 euros. Please note that the bundled version does not include New Super Mario Bros.. U, and for those who possess neither, they rather advise the version with Mario that appears much stronger in terms of life. Explanations.

If the idea of ​​designing a DLC to play with Luigi has something to frown, it is usually unlocked once the adventure ended with Mario, it is justified by the arrival of 82 completely new levels. On paper, New Super Luigi U seems to be more like a suite than a simple additional content, but it would omit an important detail: the levels are shown to be two to three times shorter than in New Super Mario bros. U! The reason is simple. Nintendo wanted to focus on shorter courses, more intense and more difficult, subject to a time limit of one hundred seconds. Of course, the challenge is a little higher, but it is not insurmountable either. As for the absence of the checkpoint and the time limit, they do not really feel finally as the levels are short. Do not forget that the map is exactly the same as in the original game, which is also the case environments, boss, music and costumes. It therefore has a very strong sense of deja vu that will not necessarily want, even fans of the series, to try their luck alongside Luigi.

Mario vs. Carottin


The level design makeover of the 82 levels of the game would it be the only real novelty of the New Super Luigi U? We can not say that controlling Luigi sufficient to completely revive the interest of gameplay, especially its tendency to skid never allowed him to curry favor with fans of the series. This is probably why the developers thought to involve a block 'M' which gives the characters the same moves as Mario, an option that is nevertheless unlock. The main attraction of soft ultimately resides always in search of new star coins and secret exits, rather than crossing courses, just as pleasant and friendly as are the several sessions. Because we find of course all the key elements of the original soft, like parts up to 4 participants (or 5 with the tablet) and Coup de Pouce fashion that allows a player to create temporary platforms with the tablet.


Even in multiplayer, it is therefore noted nothing really new except the disappearance of Mario in favor of Carottin. The little thief he was chasing in some levels is indeed still in the game, and it is even possible to control in multiplayer (and solo on some occasions). Its characteristic is to be almost invincible, since, unless falling into holes, Carottin suffers no penalty when it comes into contact with a trap or an enemy. A good way to encourage newcomers to join the party without complexes and without risk to draw too often in the stock of lives. Moreover, bonuses collected by Carottin facilitate the acquisition of 1-Up power-up being converted into extra lives at the end of each level. Ultimately, should not advise or New Super Luigi U owners to Wii U? Although the price seems largely excessive, the release of this DLC will make no doubt fans of the original game out their console to the new challenges offered ... pending the arrival of more innovative titles on the Nintendo machine.

Mario and Sonic At The Olympic Winter Games Sochi 2014

Posted by Unknown


Mainstay of the Wii U at this E3, Sega presented the next edition of its Olympics. No coach Wii Fit or psycho villagers to surprise the players in Mario & Sonic at the Olympic Games in Sochi, but a recipe that has been proven and a pleasant finish.

MARTINE & SONIC MAKE THE SLEDGE

Three tests were available: snowboarding, bobsleigh and four "championship race". The first of three resembled a race against three competitors to a maximum of two players, one with the GamePad. For account handling, nothing but very classic, in the vein of Wii opus: it was to hold its handle to the horizontal and inclined to turn. Only additional features: the ability to use triggers to carrer and bunting kidney springboards to jump in and get a mini turbo.

Second test, bobsleigh had the distinction of being playable up to four with three Wiimotes. Collaborative, it relies on good coordination between the different curves downhill. It is indeed to look in the right tempo to fit the curve turn and catch the flying some acceleration bands scattered on the track.


MARTINE & SONIC ARE SKATING

Third and final playable race, the "championship race" was both less realistic and more interesting. In the manner of a kind of MotorStorm ice in the world of Nintendo and Sega, the circuit had several types of coatings adapted to different modes of locomotion. Ski, snowboard, bobsled or ice skating, it was the player to join or frosted parts, or the snow to successfully move faster parts. Knowing that each turn, the player changed randomly vehicle! Original and eventful, this limited the Wiimote test could be used alone program to a whole game. Too bad that only one player can participate.

I would be lying to say that Mario & Sonic at the Olympic Games in Sochi is the most revolutionary game of the show. The title fits very closely in line with his elders, with a cast of popular characters (Luigi, Peach, Vector, Tails, etc..), Taking a deliberately simple hand and highly codified races. As usual, the game lacks tone and gives an impression of softness in the controls. It makes up for a very nice implementation and appropriate use of the GamePad as board play. Not enough to get up at night, but it's still better than nothing.

SUPER MARIO 3D WORLD

Posted by Unknown


We were expecting a real new Mario from the geniuses of EAD Tokyo, but will settle for a derivative of Super Mario 3D Land on the Wii U, with multiplayer to date. Freshly announced this afternoon at the Nintendo Direct, Super Mario 3D World has left close by me one day in advance, the time of two small levels with three partners. If innovation does not jump at all in the eyes, the bottom seemed solid with some fun surprises.

While the dog seems to have taken the bull by the horns in the video game lately, Nintendo put on a cat suit for the next 3D Mario. Catching a golden bell, the four playable characters - Mario, Luigi, Peach and Toad - acquire feline abilities as practical as the walls and climb the pole end of the level, running at top speed, the claws or 'swoop. We feel that this place will delight and pleasure speedrunners followers of mignonneries players, but it will be to use it in more than one level to appreciate its full potential. The same applies to the significant return of specific character features: Floating Peach, Toad quick race or lunar leaps Luigi in Super Mario Bros. line. 2, have yet to prove their usefulness in a better sample courses. The demo actually made available a selection of five levels, but only two of them were playable at the pre-E3 presentation with a big ten minutes for maximum benefit.




ARE YOU CATROTTIN ?

The first course, close to some green cross training in 3D Land, was really office setting didactic mouth cat costume. The second, built around a network of transparent multi-branch pipe, asked a little more skill to not end up right in a sharp enemy or in a hole. We also discovered a bonus level with a pirahna plant pot he had to wear to make her eat a lot of enemies, like the Yoshis in Super Mario World. According to the tradition initiated by New Super Mario Bros.. Wii, we did not lose life as a player was operational to catch its partners trapped in bubbles. The immediate advantage of the third dimension: you bump a little less often comrades during jumps, but they are also a little more complicated to estimate if it is usual gaming platform 2D. Just knowing that other players press a button to join a single player game already started, the less gifted will need to keep a Wiimote in hand. However, the touch screen GamePad only served to stun enemies and / or play a nomadic.




Moderately effective but innovative, especially if you were expecting a reinvention of the 3D game platform, Super Mario 3D World is pretty slick - in every sense - in terms of production and art direction. It is simple, much like the episode 3DS, but with a less cramped camera, slightly larger levels and display in HD on a big screen. The music is also in line "correct but without" the last album released, if we rely on what we have heard. It is always better than nothing, if not surprised. There will be no need to wait too long to see this landing area next Mario, Nintendo planning to release it for the month of December 2013.