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MARIO & DONKEY KONG : MINIS ON THE MOVE

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If Nintendo intends to make 2013 the year of Luigi, it does not mean forgetting other home licenses. Latest to return to the front of the scene: Mario vs. Donkey Kong, a mixture of plates-formes/réflexion born on Game Boy Advance. The series welcomes Mario & Donkey Kong: Minis on the Move, a fifth episode where everyone is team always developed by NST and only available on the 3DS eShop. The changes are drastic enough to lose some fans along the way?

Where previous games offered an overall motivation screenplay (by removing Pauline Donkey Kong), Minis on the Move gets rid of any background as light as he can be. But the change, they are also found especially in the gameplay. More battle between Mario Donkey then, but an alliance between mascots as evidenced by the title of the game

Abandoned handling the Lemmings and side platforms pronounced. Here we will simply solve puzzles that are reminiscent of Pipe Mania. The main mode is divided into four sections, related to characters from the brand represented in the form of toys. Mario opens the show with "Forward Mario", a mode where the player must manage tiles falling in Tetris, the goal is to create a path for the controller from point A to point B. You can not slow the fall of the tiles, but it is possible to bring it down faster and store up to five. Of course, the difficult paths over the 60 environments available with various settings that enrich the formula route: bomb to get rid of a tile already laid, use and creation of garbage blocks to the vacuum and get a tile bonus, key to recover the way, making loops to save time, etc.. All modes are played on the touchpad while the top screen displays the action, the player can rotate the camera if necessary through the gates.


TILE ON FIRE

Princess Peach is in the spotlight in fashion "Castle blocks", where the number of tiles is pre-defined. We must therefore consider their arrangement before placing them on the tray. In all, there are 60 new levels need to be controlled, the increasing complexity is making faster feel than in pictures of Mario. Toad the world, called "Mini-mixed", is the first (only?) To recall the recipe of yesteryear, as multiple controllers are balanced on the playground together. As in other Mario vs. Donkey Kong, bringing the characters to safely chain gives extra points. This mode consists of 50 courses seems more random than the first two, because the path taken by toys reassigning the tiles needed is constantly changing. It is therefore based more on pure and adaptability player reflexes on its ability to anticipate. Finally, Donkey Kong inherits mode perhaps less exciting: "Giant Jungle." Again, not really the time to think ahead: the playground is huge and we must also think about moving the camera during the game not to be fooled by a trap or enemy. Through three stages, our simian friend must collect stars and bonus time if he wants to reach the exit end.


To pause between two puzzles, one can take a ride in the mini-games section that stuff as stars are accumulating in the main modes. Different tactile challenges, each consisting of tests more difficult. Thus, "Lance-minis" is to send robots to targets more or less distant to reach those that are worth more points and make combos inflating the score. In "Fishing helicopters," a sort of hook into the air to grab on balance of Maskass, then our virtual fishing rod on churns to get the points that go along with the color of the character dug. "Break cubes" can launch mini Mario on cubic assemblies in order to explode in the time to move to the next geometry. Finally, in "Lift Station" is rotated not towels but way ōendan roulette, which rise more or less a mini plumber supposed to collect coins while avoiding enemies. All remain friendly, but not enough to spend hours either.


TOY STORY

There is also a level editor relatively well thought out in terms of ergonomics. A sub-menu allows you to select the most popular creations, top rated of the week, those of friends or other randomly chosen. As for the purely creative aspect, nothing more simple and intuitive. Tiles and / or enemies that you want is selected, then the agency will, trying to leisure and changing his masterpiece before putting it online. A scoring system was then set up and you can claim the best seats among the community - already large enough for this type of game - if the creation deserves. Note that it is possible to save up to 100 creations.


A word to conclude on the graphic style and the soundscape. The realization in three dimensions is not unpleasant if not sensational and the 3D effect is significant, even if some fans will benefit. In fact, we spent most of the time riveted on the touch screen. As the sounds of the characters, they can annoy by their redundancy or nasally Pauline, for example. Fully translated into French, the title offers a soundtrack without surprises with themes already heard thousands of times. Finally, life is honest, collect three pieces of star level by asking a lot of thinking in the last stages. Too bad, however, that the award is not up to the effort, experts are few levels. Remains a collection of mini-toy watch and polish as a bonus. Hmm.

Super Mario in real life

Posted by Unknown



Super Mario in real life :)

New Super Luigi U

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Relaunched in June 2006 via New Super Mario Bros.. DS, the concept of the homecoming of the platform scrolling to the old sharing more fans of the series. Between those who can not get enough of these old-school course playable in multiplayer and others who accuse Nintendo to play the card of the facility, everyone has something to say about New Super Mario Bros. formula.


Honoring the character Luigi, already present in multiplayer games New Super Mario Bros.. U, U New Super Luigi is proposed in two phases by Nintendo. Until July 26, the title is only available as a DLC for the game New Super Mario Bros.. U. It therefore requires the cake and it costs a whopping 19.99 euros. From July 26, the app becomes available boxed and will be playable in stand-alone around 39 euros. Please note that the bundled version does not include New Super Mario Bros.. U, and for those who possess neither, they rather advise the version with Mario that appears much stronger in terms of life. Explanations.

If the idea of ​​designing a DLC to play with Luigi has something to frown, it is usually unlocked once the adventure ended with Mario, it is justified by the arrival of 82 completely new levels. On paper, New Super Luigi U seems to be more like a suite than a simple additional content, but it would omit an important detail: the levels are shown to be two to three times shorter than in New Super Mario bros. U! The reason is simple. Nintendo wanted to focus on shorter courses, more intense and more difficult, subject to a time limit of one hundred seconds. Of course, the challenge is a little higher, but it is not insurmountable either. As for the absence of the checkpoint and the time limit, they do not really feel finally as the levels are short. Do not forget that the map is exactly the same as in the original game, which is also the case environments, boss, music and costumes. It therefore has a very strong sense of deja vu that will not necessarily want, even fans of the series, to try their luck alongside Luigi.

Mario vs. Carottin


The level design makeover of the 82 levels of the game would it be the only real novelty of the New Super Luigi U? We can not say that controlling Luigi sufficient to completely revive the interest of gameplay, especially its tendency to skid never allowed him to curry favor with fans of the series. This is probably why the developers thought to involve a block 'M' which gives the characters the same moves as Mario, an option that is nevertheless unlock. The main attraction of soft ultimately resides always in search of new star coins and secret exits, rather than crossing courses, just as pleasant and friendly as are the several sessions. Because we find of course all the key elements of the original soft, like parts up to 4 participants (or 5 with the tablet) and Coup de Pouce fashion that allows a player to create temporary platforms with the tablet.


Even in multiplayer, it is therefore noted nothing really new except the disappearance of Mario in favor of Carottin. The little thief he was chasing in some levels is indeed still in the game, and it is even possible to control in multiplayer (and solo on some occasions). Its characteristic is to be almost invincible, since, unless falling into holes, Carottin suffers no penalty when it comes into contact with a trap or an enemy. A good way to encourage newcomers to join the party without complexes and without risk to draw too often in the stock of lives. Moreover, bonuses collected by Carottin facilitate the acquisition of 1-Up power-up being converted into extra lives at the end of each level. Ultimately, should not advise or New Super Luigi U owners to Wii U? Although the price seems largely excessive, the release of this DLC will make no doubt fans of the original game out their console to the new challenges offered ... pending the arrival of more innovative titles on the Nintendo machine.

MARIO AND LUIGI : DREAM TEAM BROS.

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After the founding Super Mario RPG: Legend of the Seven Stars, role play using the Mario universe is split into two branches. Confined to home consoles until the arrival of Star Sticker, the Paper Mario has always relied on his visual ideas and humor to seduce, while slipping some unusual mechanical every time. On phones, Mario and Luigi has always preferred to focus on the gameplay ideas and dexterity, without depriving themselves of jokes and graphics findings by time. Dream Team Bros. he will also be the exception?

THE GOOD CUSHION

Almost everyone knows that nothing beats a nap for a fresh start, even among plumbers. This is why Luigi does not pray to crush a nap at the first opportunity in his latest adventure in tandem, sold to the database as a single stay of relaxation in the island paradise of dreamers belonging to Doctor Coltard narcoleptic. Once in the arms of Morpheus with his head on a pillow funny, green anti-hero turns out to be the key to access a dreamlike realm where Mario and other characters are sure to rush before realizing that the creatures all but well-intentioned can also escape. To make it short, Mario and his brother are going to save the people of Koussinos petrified, with the passage of sticks in the wings Antasma a sneaky big bat that does not stop saying "fiiiiii". Subsequently, let the players care to discover for themselves, stating only that if one seeks searched with intrigues crazy scenario, it is not at the door it will hit.

Like most titles supervised by Nintendo, the script goes to the background, which does not prevent the game from being horribly talkative and very strangely unconvincing in his attempts to literary humor. The translation is yet exemplary, with character names (Tédibert Pink Bloc Musculobaf) well found, as well as levels of language and expressions used skillfully, but it is only the tip of an iceberg cumbersome and didacticism outrageous. Any new area, figure or action is subject to cumbersome explanations, half the time not to zap of a sudden, even when already guess what is going to tell us or teach us. The disease now terribly widespread, especially in the RPG genre and its affiliates may, however, be easily cured by a simple choice "experienced player" in the early game, but we believe that developers do not trust the clear interface and experimentation of their oldest public building. We will therefore need all (or most) of the adventure with non-playable characters that you regularly take an idiot, while the gameplay of this episode is probably the most sought after series.


MAKE THE BALL, MAKE THE BALL

Always based on a clever alchemy between platform and RPG Dream Team Bros. contains all the strings of previous games but still manages to surprise with new ideas or admirable to divert the old facility. Exploration aerial view slightly biased now gives way during forays into the world of dreams, a more conventional horizontal scrolling but also more conducive to the metamorphoses of Luigi. Oniluigi renamed for the occasion, it does not become a thug like Onilink in Majora's Mask but still gaining the ability to expand or merge with floating faces clearly indicated. Once osmosis, may for example take the whiskers true Luigi asleep on the touch screen to catch Mario and propel tickle his big nose to trigger a sneeze that makes decorative elements to the foreground or run the air mattress on which it is coated to change the direction of gravity. The power of multiplication can also create a tower, or an inverted pyramid ball Luigi each having two distinct powers, awarded as the majority of shares in the A and B buttons

We do not spoil all uses of these grouped courses, but you know they are always funny to discover and well thought out. The dreamlike skills funky brother are also included in the fighting, whether in normal attacks multiplied or special moves to unlock, with puzzle pieces to find, knowing that they are quite simply shown on the location map ... Each "Luimagik" attack works in a different way, usually with a single button and a good timing, even if the first attack - a ball recalling Katamari Damacy - uses the gyroscope of 3DS. The touch is also involved in certain situations, especially when Luigi turns green giant needs a boss fight with a holding bracket to the vertical as in titanic clashes Journey to the Center of Bowser. More advanced, these great battles enjoy a superb staging and a nice achievement in true 3D, where the rest of the game works through excellently animated sprites. The hammer and jumps have only more impact, while knockouts are simply pleasurable, without sacrificing the tactical combat and dynamic dimension.


DREAM AWAY

The fight and progression within dreams is the main novelty of Dream Team Bros., Which does not prevent him from offering things to the "real" world. The usual actions such as jumping, spinning or burial and the narrowing of Mario with the hammer still to go, the same way that special blocks armored parts and objects. Sometimes you have to team up with other characters to open a path on the map, use machines synchronized tandem or use plumbers brothers as a human drill at specific locations, but I must admit that the extensive markup course leaves almost no room for real secrets. Even ancillary challenges are very accessible and therefore uninteresting. Again, the fear of losing players path leads to too framed adventure where no mystery that remains for players with a brain, which sometimes have the unpleasant impression of following a tutorial endless. The few difficulties lie in fighting against unknown enemies, when we do not yet know well avoid or counter their attacks usually pitiless gauge hearts. Being able to start any fight lost immediately and without guarantee however can quickly decipher the movements of opponents, the less gifted can even activate easy mode which makes attacks much more powerful brothers mustache until end of the fight.

The number of bonus stats, equipment, parts, useful items recovered following the main path just enough also largely to cope with rare peaks of difficulty of the game, well oiled enough for everyone to enter without force. Even the art direction too often opts for safety, especially in the dream sequences and even a charming achievement if you appreciate the small effect "Silicon Graphics" applied to the characters. Mimicry of Mario and Luigi are the most beautiful effect without the other protagonists and enemies are left at the animation. The situation is the same for the sound effects and music, not crazy but still effective, with special reference to the theme of boss battles. In the end and as often with Nintendo recent years, we are left with a good game calibrated to win the hearts of casual players, but slightly lack of rhythm and personality to truly mark the veterans home.

Mario and Sonic At The Olympic Winter Games Sochi 2014

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Mainstay of the Wii U at this E3, Sega presented the next edition of its Olympics. No coach Wii Fit or psycho villagers to surprise the players in Mario & Sonic at the Olympic Games in Sochi, but a recipe that has been proven and a pleasant finish.

MARTINE & SONIC MAKE THE SLEDGE

Three tests were available: snowboarding, bobsleigh and four "championship race". The first of three resembled a race against three competitors to a maximum of two players, one with the GamePad. For account handling, nothing but very classic, in the vein of Wii opus: it was to hold its handle to the horizontal and inclined to turn. Only additional features: the ability to use triggers to carrer and bunting kidney springboards to jump in and get a mini turbo.

Second test, bobsleigh had the distinction of being playable up to four with three Wiimotes. Collaborative, it relies on good coordination between the different curves downhill. It is indeed to look in the right tempo to fit the curve turn and catch the flying some acceleration bands scattered on the track.


MARTINE & SONIC ARE SKATING

Third and final playable race, the "championship race" was both less realistic and more interesting. In the manner of a kind of MotorStorm ice in the world of Nintendo and Sega, the circuit had several types of coatings adapted to different modes of locomotion. Ski, snowboard, bobsled or ice skating, it was the player to join or frosted parts, or the snow to successfully move faster parts. Knowing that each turn, the player changed randomly vehicle! Original and eventful, this limited the Wiimote test could be used alone program to a whole game. Too bad that only one player can participate.

I would be lying to say that Mario & Sonic at the Olympic Games in Sochi is the most revolutionary game of the show. The title fits very closely in line with his elders, with a cast of popular characters (Luigi, Peach, Vector, Tails, etc..), Taking a deliberately simple hand and highly codified races. As usual, the game lacks tone and gives an impression of softness in the controls. It makes up for a very nice implementation and appropriate use of the GamePad as board play. Not enough to get up at night, but it's still better than nothing.

SUPER MARIO 3D WORLD

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We were expecting a real new Mario from the geniuses of EAD Tokyo, but will settle for a derivative of Super Mario 3D Land on the Wii U, with multiplayer to date. Freshly announced this afternoon at the Nintendo Direct, Super Mario 3D World has left close by me one day in advance, the time of two small levels with three partners. If innovation does not jump at all in the eyes, the bottom seemed solid with some fun surprises.

While the dog seems to have taken the bull by the horns in the video game lately, Nintendo put on a cat suit for the next 3D Mario. Catching a golden bell, the four playable characters - Mario, Luigi, Peach and Toad - acquire feline abilities as practical as the walls and climb the pole end of the level, running at top speed, the claws or 'swoop. We feel that this place will delight and pleasure speedrunners followers of mignonneries players, but it will be to use it in more than one level to appreciate its full potential. The same applies to the significant return of specific character features: Floating Peach, Toad quick race or lunar leaps Luigi in Super Mario Bros. line. 2, have yet to prove their usefulness in a better sample courses. The demo actually made available a selection of five levels, but only two of them were playable at the pre-E3 presentation with a big ten minutes for maximum benefit.




ARE YOU CATROTTIN ?

The first course, close to some green cross training in 3D Land, was really office setting didactic mouth cat costume. The second, built around a network of transparent multi-branch pipe, asked a little more skill to not end up right in a sharp enemy or in a hole. We also discovered a bonus level with a pirahna plant pot he had to wear to make her eat a lot of enemies, like the Yoshis in Super Mario World. According to the tradition initiated by New Super Mario Bros.. Wii, we did not lose life as a player was operational to catch its partners trapped in bubbles. The immediate advantage of the third dimension: you bump a little less often comrades during jumps, but they are also a little more complicated to estimate if it is usual gaming platform 2D. Just knowing that other players press a button to join a single player game already started, the less gifted will need to keep a Wiimote in hand. However, the touch screen GamePad only served to stun enemies and / or play a nomadic.




Moderately effective but innovative, especially if you were expecting a reinvention of the 3D game platform, Super Mario 3D World is pretty slick - in every sense - in terms of production and art direction. It is simple, much like the episode 3DS, but with a less cramped camera, slightly larger levels and display in HD on a big screen. The music is also in line "correct but without" the last album released, if we rely on what we have heard. It is always better than nothing, if not surprised. There will be no need to wait too long to see this landing area next Mario, Nintendo planning to release it for the month of December 2013.

Plant Mario In My Room.

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Young, I often dreamed of a small garden with pretty flowers and a decorated with beautiful plants inside. Only this time, I thought that watering this little world was a breeze. Nay. I'm that girl can not keep a plant alive, because I'll forget or too much water. I even killed an innocent cactus did not ask ...

Not having inherited a green thumb from my dad and wishing still have a few green plants at home, I took out my beads Hama and was inspired by the plants we see in Mario (again, oops!).


For this you need: pearls board - a support plate - parchment paper - irons - flower pots - foam / balls / earth (or other).


The first step is to reproduce the plants we see in Mario (cactus, carnivorous plant, fire flower, etc..) Using beads. There are many models on the Internet if you do not feel right to reproduce the plant from an image or photo. The key words "Bead pattern" should help you (examples: here and there).


To enable our plant to hold in his potty, think to a rod (as pictured above) of a color that is similar to that of the pot, so it is not too visible. Do not forget to iron your plant on the front and on the back for added strength.

Fill your pot balls / earth / foam depending on the material you have chosen then place your plant. If you are afraid that it will not stand up, you can stick a piece of cardboard or a plastic rod at the back, using suitable glue or paste fixed.